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  • building triple triad card using minimax algorithm

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    building triple triad card using minimax algorithm

    Postby Johneames » Fri Oct 13, 2017 1:36 pm


    A bit more information would be useful - Are you implementing this in an actual game, or as a theoretical exercise (e.g. a Maths assignment)?
    I'm assuming the Minimax you're talking about is the game-theory AI algorithm, so if you're building an actual game there will be a lot of other code to worry about first.

    If you restrict yourself to the "Open" rule (where the AI can see the player's cards), and assume infinite computing resources (so that we don't need to worry about recursing over an arbitrarily large tree) then just construct a tree of all possible moves.

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